Features
117 modules across 7 categories, and 19 commands
Dungeons / Auto Routes
Auto Routes
Premium/action help for further instructions :P
Settings
Time before an action can be re-executed (rounded up to the nearest tick). Very low/no cooldowns may cause the same action to be triggered multiple times. Doesn't apply to awaitsecret actions.
Time after an align finishes before it can align you again, so walking out of the node doesn't pull you back to the center.
If enabled, you won't unsneak after etherwarp actions.
If enabled, the module will attempt to calculate and chain etherwarp sequences.
Default for etherwarp actions without their own /action chainmode. 1 Tick sends one warp per tick. 0 Tick sends several warps per tick. Rotate turns the camera and waits for each landing.
Space chained warps by server ticks instead of client ticks.
Ticks between overlapping actions, run from highest to lowest priority. 0 runs them all in the same tick, still in order.
Unfreezes you from a stasis right away, the actions in its block still run.
Draws the exact box that triggers each node. Touching it with any part of you triggers the node; etherwarp needs your feet inside it.
Color of the hitbox wireframe.
Don't chain routes where the landing pos differs at y=~0.00 and y=~0.05 (leave this on unless you know what you are doing)
If enabled, nukes all blocks very quickly.
If enabled, swinging your hand while on a route will attempt to skip waiting for the next action. You can also always use /action skipwait.
Makes routes work on boss.
Links etherwarp nodes that will chain into each other.
Color of chain links.
Draws the etherwarp ray from eye height to the block it hits.
Color of warp lines.
Thickness of warp and chain lines in pixels.
Runs a highlight along warp and chain lines in the direction you travel.
Highlights the block each etherwarp lands on. Chained warps land on the next node, so they are skipped.
Fill color of the landing block.
Outline color of the landing block.
Thickness of the landing block outline in pixels.
Outline of the node.
Size relative to the node's trigger area.
Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.
Shrinks the top of an extruded shape. 1 makes a pyramid or cone.
Lifts the node off the ground.
Fill color. Set alpha to 0 for no fill.
Outline color. Set alpha to 0 for no outline.
Thickness of the outline in pixels.
Rotation speed in degrees per second. Negative spins the other way.
Makes the node gently breathe in size.
Scales the node's trigger area, and how big it's drawn so the two stay matched.
How tall the trigger area is, in blocks. Only changes detection, not how the node looks.
Give etherwarp nodes their own look instead of the default style.
Outline of the node.
Size relative to the node's trigger area.
Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.
Shrinks the top of an extruded shape. 1 makes a pyramid or cone.
Lifts the node off the ground.
Fill color. Set alpha to 0 for no fill.
Outline color. Set alpha to 0 for no outline.
Thickness of the outline in pixels.
Rotation speed in degrees per second. Negative spins the other way.
Makes the node gently breathe in size.
Scales the node's trigger area, and how big it's drawn so the two stay matched.
How tall the trigger area is, in blocks. Only changes detection, not how the node looks.
Give walk nodes their own look instead of the default style.
Outline of the node.
Size relative to the node's trigger area.
Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.
Shrinks the top of an extruded shape. 1 makes a pyramid or cone.
Lifts the node off the ground.
Fill color. Set alpha to 0 for no fill.
Outline color. Set alpha to 0 for no outline.
Thickness of the outline in pixels.
Rotation speed in degrees per second. Negative spins the other way.
Makes the node gently breathe in size.
Scales the node's trigger area, and how big it's drawn so the two stay matched.
How tall the trigger area is, in blocks. Only changes detection, not how the node looks.
Give jump nodes their own look instead of the default style.
Outline of the node.
Size relative to the node's trigger area.
Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.
Shrinks the top of an extruded shape. 1 makes a pyramid or cone.
Lifts the node off the ground.
Fill color. Set alpha to 0 for no fill.
Outline color. Set alpha to 0 for no outline.
Thickness of the outline in pixels.
Rotation speed in degrees per second. Negative spins the other way.
Makes the node gently breathe in size.
Scales the node's trigger area, and how big it's drawn so the two stay matched.
How tall the trigger area is, in blocks. Only changes detection, not how the node looks.
Give stop walk nodes their own look instead of the default style.
Outline of the node.
Size relative to the node's trigger area.
Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.
Shrinks the top of an extruded shape. 1 makes a pyramid or cone.
Lifts the node off the ground.
Fill color. Set alpha to 0 for no fill.
Outline color. Set alpha to 0 for no outline.
Thickness of the outline in pixels.
Rotation speed in degrees per second. Negative spins the other way.
Makes the node gently breathe in size.
Scales the node's trigger area, and how big it's drawn so the two stay matched.
How tall the trigger area is, in blocks. Only changes detection, not how the node looks.
Give command nodes their own look instead of the default style.
Outline of the node.
Size relative to the node's trigger area.
Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.
Shrinks the top of an extruded shape. 1 makes a pyramid or cone.
Lifts the node off the ground.
Fill color. Set alpha to 0 for no fill.
Outline color. Set alpha to 0 for no outline.
Thickness of the outline in pixels.
Rotation speed in degrees per second. Negative spins the other way.
Makes the node gently breathe in size.
Scales the node's trigger area, and how big it's drawn so the two stay matched.
How tall the trigger area is, in blocks. Only changes detection, not how the node looks.
Give rotate nodes their own look instead of the default style.
Outline of the node.
Size relative to the node's trigger area.
Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.
Shrinks the top of an extruded shape. 1 makes a pyramid or cone.
Lifts the node off the ground.
Fill color. Set alpha to 0 for no fill.
Outline color. Set alpha to 0 for no outline.
Thickness of the outline in pixels.
Rotation speed in degrees per second. Negative spins the other way.
Makes the node gently breathe in size.
Scales the node's trigger area, and how big it's drawn so the two stay matched.
How tall the trigger area is, in blocks. Only changes detection, not how the node looks.
Give use item nodes their own look instead of the default style.
Outline of the node.
Size relative to the node's trigger area.
Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.
Shrinks the top of an extruded shape. 1 makes a pyramid or cone.
Lifts the node off the ground.
Fill color. Set alpha to 0 for no fill.
Outline color. Set alpha to 0 for no outline.
Thickness of the outline in pixels.
Rotation speed in degrees per second. Negative spins the other way.
Makes the node gently breathe in size.
Scales the node's trigger area, and how big it's drawn so the two stay matched.
How tall the trigger area is, in blocks. Only changes detection, not how the node looks.
Give align nodes their own look instead of the default style.
Outline of the node.
Size relative to the node's trigger area.
Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.
Shrinks the top of an extruded shape. 1 makes a pyramid or cone.
Lifts the node off the ground.
Fill color. Set alpha to 0 for no fill.
Outline color. Set alpha to 0 for no outline.
Thickness of the outline in pixels.
Rotation speed in degrees per second. Negative spins the other way.
Makes the node gently breathe in size.
Scales the node's trigger area, and how big it's drawn so the two stay matched.
How tall the trigger area is, in blocks. Only changes detection, not how the node looks.
Give edge jump nodes their own look instead of the default style.
Outline of the node.
Size relative to the node's trigger area.
Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.
Shrinks the top of an extruded shape. 1 makes a pyramid or cone.
Lifts the node off the ground.
Fill color. Set alpha to 0 for no fill.
Outline color. Set alpha to 0 for no outline.
Thickness of the outline in pixels.
Rotation speed in degrees per second. Negative spins the other way.
Makes the node gently breathe in size.
Scales the node's trigger area, and how big it's drawn so the two stay matched.
How tall the trigger area is, in blocks. Only changes detection, not how the node looks.
Fill color. Set alpha to 0 for no fill.
Outline color. Set alpha to 0 for no outline.
Thickness of the outline in pixels.
Commands
All commands.actionAliases: .actions, .routeManage auto route actions
.action etherwarp [awaitsecret] [radius] [silent] [chain] [priority]Add an etherwarp action
.action walk [awaitsecret] [radius] [priority] [silent]Add a walk action
.action dungeonbreaker [priority]Add a dungeon breaker nuker action (also: db, breaker)
.action seethroughblock [priority]Add a see-through ghost block action (also: ghost)
.action jump [awaitsecret] [radius] [priority]Add a jump action
.action stopwalk [awaitsecret] [radius] [priority]Add a stop walking action (also: stop)
.action align [awaitsecret] [radius] [priority]Add an action that aligns you to the center of the block
.action stasis <duration> [priority]Add a midair block that freezes you when you pass through it and puts glass under you to stand on
.action edgejump [awaitsecret] [radius] [priority]Add a ring that arms one auto jump at the next ledge you walk off (also: edge)
.action command <message> [awaitsecret] [radius] [priority]Add a command action (also: cmd)
.action rotate [awaitsecret] [radius] [priority]Add a rotate action
.action useitemright [awaitsecret] [unsneak] [radius] [silent] [priority]Add a use item right click action (also: rightclick, useright)
.action useitemleft [awaitsecret] [radius] [silent] [priority]Add a use item left click action (also: leftclick, useleft)
.action remove [pick]Remove nearest action (also: delete, rm)
.action removeallRemove all actions in the current room (also: clearroom)
.action undo <id>Undo an action removal
.action skipwaitSkip await for the action you're standing on (also: skip)
.action chainShow etherwarp chain from nearest action
.action chainmode <mode> [pick]Set how chains starting at the nearest etherwarp action are sent
.action priority <priority> [pick]Set the priority of the nearest action, higher runs first when actions overlap
.action silent [silent] [pick]Make the nearest etherwarp, walk or use item action silent (true/false, leave it out to flip it)
.action awaitsecret <type> [pick]Make the nearest action wait for a secret (none to clear). A stasis unfreezes on the secret, at most 10s
.action editmodeToggle edit mode to prevent actions from executing (also: edit, em)
.action infoDisplay info about the nearest action