Pizza Client

Features

117 modules across 7 categories, and 19 commands

All modules

Dungeons / Auto Routes

Auto Routes

Premium

/action help for further instructions :P

Settings

Cooldown

Time before an action can be re-executed (rounded up to the nearest tick). Very low/no cooldowns may cause the same action to be triggered multiple times. Doesn't apply to awaitsecret actions.

500
Align Cooldown

Time after an align finishes before it can align you again, so walking out of the node doesn't pull you back to the center.

1000
Don't Unsneak After Ether

If enabled, you won't unsneak after etherwarp actions.

Chain Routes

If enabled, the module will attempt to calculate and chain etherwarp sequences.

Chain Mode

Default for etherwarp actions without their own /action chainmode. 1 Tick sends one warp per tick. 0 Tick sends several warps per tick. Rotate turns the camera and waits for each landing.

Chain On Server Ticks

Space chained warps by server ticks instead of client ticks.

Priority Delay

Ticks between overlapping actions, run from highest to lowest priority. 0 runs them all in the same tick, still in order.

1
Exit Stasis

Unfreezes you from a stasis right away, the actions in its block still run.

Keybind
Show Hitboxes

Draws the exact box that triggers each node. Touching it with any part of you triggers the node; etherwarp needs your feet inside it.

Hitbox Color

Color of the hitbox wireframe.

#FFFFFF
Strict Chains

Don't chain routes where the landing pos differs at y=~0.00 and y=~0.05 (leave this on unless you know what you are doing)

Dungeonbreaker Nuker

If enabled, nukes all blocks very quickly.

Swing To Skip Wait

If enabled, swinging your hand while on a route will attempt to skip waiting for the next action. You can also always use /action skipwait.

Work On Boss

Makes routes work on boss.

Chain Links

Links etherwarp nodes that will chain into each other.

Chain Link Color

Color of chain links.

#D69BEA
Warp Lines

Draws the etherwarp ray from eye height to the block it hits.

Warp Line Color

Color of warp lines.

#7E00FF
Line Width

Thickness of warp and chain lines in pixels.

2.00
Line Flow

Runs a highlight along warp and chain lines in the direction you travel.

Landing Block

Highlights the block each etherwarp lands on. Chained warps land on the next node, so they are skipped.

Landing Fill

Fill color of the landing block.

#B266FF
Landing Outline

Outline color of the landing block.

#B266FF
Landing Outline Width

Thickness of the landing block outline in pixels.

1.50
Default Shape

Outline of the node.

Default Scale

Size relative to the node's trigger area.

1.00
Default Height

Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.

0.00
Default Taper

Shrinks the top of an extruded shape. 1 makes a pyramid or cone.

0.00
Default Y Offset

Lifts the node off the ground.

0.00
Default Fill

Fill color. Set alpha to 0 for no fill.

#000000
Default Outline

Outline color. Set alpha to 0 for no outline.

#00FFFF
Default Outline Width

Thickness of the outline in pixels.

2.00
Default Spin

Rotation speed in degrees per second. Negative spins the other way.

0
Default Pulse

Makes the node gently breathe in size.

Default Hitbox Width

Scales the node's trigger area, and how big it's drawn so the two stay matched.

1.00
Default Hitbox Height

How tall the trigger area is, in blocks. Only changes detection, not how the node looks.

1.00
Etherwarp Custom Style

Give etherwarp nodes their own look instead of the default style.

Etherwarp Shape

Outline of the node.

Etherwarp Scale

Size relative to the node's trigger area.

1.00
Etherwarp Height

Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.

0.30
Etherwarp Taper

Shrinks the top of an extruded shape. 1 makes a pyramid or cone.

0.00
Etherwarp Y Offset

Lifts the node off the ground.

0.00
Etherwarp Fill

Fill color. Set alpha to 0 for no fill.

#B266FF
Etherwarp Outline

Outline color. Set alpha to 0 for no outline.

#B266FF
Etherwarp Outline Width

Thickness of the outline in pixels.

3.00
Etherwarp Spin

Rotation speed in degrees per second. Negative spins the other way.

0
Etherwarp Pulse

Makes the node gently breathe in size.

Etherwarp Hitbox Width

Scales the node's trigger area, and how big it's drawn so the two stay matched.

1.00
Etherwarp Hitbox Height

How tall the trigger area is, in blocks. Only changes detection, not how the node looks.

0.04
Walk Custom Style

Give walk nodes their own look instead of the default style.

Walk Shape

Outline of the node.

Walk Scale

Size relative to the node's trigger area.

1.00
Walk Height

Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.

0.10
Walk Taper

Shrinks the top of an extruded shape. 1 makes a pyramid or cone.

0.10
Walk Y Offset

Lifts the node off the ground.

0.00
Walk Fill

Fill color. Set alpha to 0 for no fill.

#55FF88
Walk Outline

Outline color. Set alpha to 0 for no outline.

#55FF88
Walk Outline Width

Thickness of the outline in pixels.

2.00
Walk Spin

Rotation speed in degrees per second. Negative spins the other way.

0
Walk Pulse

Makes the node gently breathe in size.

Walk Hitbox Width

Scales the node's trigger area, and how big it's drawn so the two stay matched.

1.00
Walk Hitbox Height

How tall the trigger area is, in blocks. Only changes detection, not how the node looks.

1.00
Jump Custom Style

Give jump nodes their own look instead of the default style.

Jump Shape

Outline of the node.

Jump Scale

Size relative to the node's trigger area.

1.00
Jump Height

Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.

0.25
Jump Taper

Shrinks the top of an extruded shape. 1 makes a pyramid or cone.

0.00
Jump Y Offset

Lifts the node off the ground.

0.00
Jump Fill

Fill color. Set alpha to 0 for no fill.

#FFE055
Jump Outline

Outline color. Set alpha to 0 for no outline.

#FFE055
Jump Outline Width

Thickness of the outline in pixels.

2.00
Jump Spin

Rotation speed in degrees per second. Negative spins the other way.

0
Jump Pulse

Makes the node gently breathe in size.

Jump Hitbox Width

Scales the node's trigger area, and how big it's drawn so the two stay matched.

1.00
Jump Hitbox Height

How tall the trigger area is, in blocks. Only changes detection, not how the node looks.

1.00
Stop Walk Custom Style

Give stop walk nodes their own look instead of the default style.

Stop Walk Shape

Outline of the node.

Stop Walk Scale

Size relative to the node's trigger area.

1.00
Stop Walk Height

Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.

0.10
Stop Walk Taper

Shrinks the top of an extruded shape. 1 makes a pyramid or cone.

0.10
Stop Walk Y Offset

Lifts the node off the ground.

0.00
Stop Walk Fill

Fill color. Set alpha to 0 for no fill.

#FF4444
Stop Walk Outline

Outline color. Set alpha to 0 for no outline.

#E63636
Stop Walk Outline Width

Thickness of the outline in pixels.

2.00
Stop Walk Spin

Rotation speed in degrees per second. Negative spins the other way.

0
Stop Walk Pulse

Makes the node gently breathe in size.

Stop Walk Hitbox Width

Scales the node's trigger area, and how big it's drawn so the two stay matched.

1.00
Stop Walk Hitbox Height

How tall the trigger area is, in blocks. Only changes detection, not how the node looks.

1.00
Command Custom Style

Give command nodes their own look instead of the default style.

Command Shape

Outline of the node.

Command Scale

Size relative to the node's trigger area.

1.10
Command Height

Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.

0.10
Command Taper

Shrinks the top of an extruded shape. 1 makes a pyramid or cone.

0.00
Command Y Offset

Lifts the node off the ground.

0.00
Command Fill

Fill color. Set alpha to 0 for no fill.

#E0E0E0
Command Outline

Outline color. Set alpha to 0 for no outline.

#FFFFFF
Command Outline Width

Thickness of the outline in pixels.

2.00
Command Spin

Rotation speed in degrees per second. Negative spins the other way.

0
Command Pulse

Makes the node gently breathe in size.

Command Hitbox Width

Scales the node's trigger area, and how big it's drawn so the two stay matched.

1.00
Command Hitbox Height

How tall the trigger area is, in blocks. Only changes detection, not how the node looks.

1.00
Rotate Custom Style

Give rotate nodes their own look instead of the default style.

Rotate Shape

Outline of the node.

Rotate Scale

Size relative to the node's trigger area.

1.00
Rotate Height

Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.

0.20
Rotate Taper

Shrinks the top of an extruded shape. 1 makes a pyramid or cone.

0.00
Rotate Y Offset

Lifts the node off the ground.

0.00
Rotate Fill

Fill color. Set alpha to 0 for no fill.

#4499FF
Rotate Outline

Outline color. Set alpha to 0 for no outline.

#4499FF
Rotate Outline Width

Thickness of the outline in pixels.

2.00
Rotate Spin

Rotation speed in degrees per second. Negative spins the other way.

0
Rotate Pulse

Makes the node gently breathe in size.

Rotate Hitbox Width

Scales the node's trigger area, and how big it's drawn so the two stay matched.

1.00
Rotate Hitbox Height

How tall the trigger area is, in blocks. Only changes detection, not how the node looks.

1.00
Use Item Custom Style

Give use item nodes their own look instead of the default style.

Use Item Shape

Outline of the node.

Use Item Scale

Size relative to the node's trigger area.

1.00
Use Item Height

Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.

0.30
Use Item Taper

Shrinks the top of an extruded shape. 1 makes a pyramid or cone.

0.00
Use Item Y Offset

Lifts the node off the ground.

0.00
Use Item Fill

Fill color. Set alpha to 0 for no fill.

#FF66CC
Use Item Outline

Outline color. Set alpha to 0 for no outline.

#FF66CC
Use Item Outline Width

Thickness of the outline in pixels.

2.00
Use Item Spin

Rotation speed in degrees per second. Negative spins the other way.

0
Use Item Pulse

Makes the node gently breathe in size.

Use Item Hitbox Width

Scales the node's trigger area, and how big it's drawn so the two stay matched.

1.00
Use Item Hitbox Height

How tall the trigger area is, in blocks. Only changes detection, not how the node looks.

1.00
Align Custom Style

Give align nodes their own look instead of the default style.

Align Shape

Outline of the node.

Align Scale

Size relative to the node's trigger area.

1.00
Align Height

Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.

0.30
Align Taper

Shrinks the top of an extruded shape. 1 makes a pyramid or cone.

0.00
Align Y Offset

Lifts the node off the ground.

0.00
Align Fill

Fill color. Set alpha to 0 for no fill.

#106825
Align Outline

Outline color. Set alpha to 0 for no outline.

#0B3F06
Align Outline Width

Thickness of the outline in pixels.

2.00
Align Spin

Rotation speed in degrees per second. Negative spins the other way.

0
Align Pulse

Makes the node gently breathe in size.

Align Hitbox Width

Scales the node's trigger area, and how big it's drawn so the two stay matched.

1.00
Align Hitbox Height

How tall the trigger area is, in blocks. Only changes detection, not how the node looks.

1.00
Edge Jump Custom Style

Give edge jump nodes their own look instead of the default style.

Edge Jump Shape

Outline of the node.

Edge Jump Scale

Size relative to the node's trigger area.

1.00
Edge Jump Height

Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.

0.25
Edge Jump Taper

Shrinks the top of an extruded shape. 1 makes a pyramid or cone.

0.00
Edge Jump Y Offset

Lifts the node off the ground.

0.00
Edge Jump Fill

Fill color. Set alpha to 0 for no fill.

#FFA033
Edge Jump Outline

Outline color. Set alpha to 0 for no outline.

#FFA033
Edge Jump Outline Width

Thickness of the outline in pixels.

2.00
Edge Jump Spin

Rotation speed in degrees per second. Negative spins the other way.

0
Edge Jump Pulse

Makes the node gently breathe in size.

Edge Jump Hitbox Width

Scales the node's trigger area, and how big it's drawn so the two stay matched.

1.00
Edge Jump Hitbox Height

How tall the trigger area is, in blocks. Only changes detection, not how the node looks.

1.00
Breaker Fill

Fill color. Set alpha to 0 for no fill.

#FF3333
Breaker Outline

Outline color. Set alpha to 0 for no outline.

#FF3333
Breaker Outline Width

Thickness of the outline in pixels.

3.00

Commands

All commands
.actionAliases: .actions, .route

Manage auto route actions

  • .action etherwarp [awaitsecret] [radius] [silent] [chain] [priority]

    Add an etherwarp action

  • .action walk [awaitsecret] [radius] [priority] [silent]

    Add a walk action

  • .action dungeonbreaker [priority]

    Add a dungeon breaker nuker action (also: db, breaker)

  • .action seethroughblock [priority]

    Add a see-through ghost block action (also: ghost)

  • .action jump [awaitsecret] [radius] [priority]

    Add a jump action

  • .action stopwalk [awaitsecret] [radius] [priority]

    Add a stop walking action (also: stop)

  • .action align [awaitsecret] [radius] [priority]

    Add an action that aligns you to the center of the block

  • .action stasis <duration> [priority]

    Add a midair block that freezes you when you pass through it and puts glass under you to stand on

  • .action edgejump [awaitsecret] [radius] [priority]

    Add a ring that arms one auto jump at the next ledge you walk off (also: edge)

  • .action command <message> [awaitsecret] [radius] [priority]

    Add a command action (also: cmd)

  • .action rotate [awaitsecret] [radius] [priority]

    Add a rotate action

  • .action useitemright [awaitsecret] [unsneak] [radius] [silent] [priority]

    Add a use item right click action (also: rightclick, useright)

  • .action useitemleft [awaitsecret] [radius] [silent] [priority]

    Add a use item left click action (also: leftclick, useleft)

  • .action remove [pick]

    Remove nearest action (also: delete, rm)

  • .action removeall

    Remove all actions in the current room (also: clearroom)

  • .action undo <id>

    Undo an action removal

  • .action skipwait

    Skip await for the action you're standing on (also: skip)

  • .action chain

    Show etherwarp chain from nearest action

  • .action chainmode <mode> [pick]

    Set how chains starting at the nearest etherwarp action are sent

  • .action priority <priority> [pick]

    Set the priority of the nearest action, higher runs first when actions overlap

  • .action silent [silent] [pick]

    Make the nearest etherwarp, walk or use item action silent (true/false, leave it out to flip it)

  • .action awaitsecret <type> [pick]

    Make the nearest action wait for a secret (none to clear). A stasis unfreezes on the secret, at most 10s

  • .action editmode

    Toggle edit mode to prevent actions from executing (also: edit, em)

  • .action info

    Display info about the nearest action