Features
117 modules across 7 categories, and 19 commands
Dungeons / Auto Routes
Auto P3
PremiumRuns per-class routes in F7/M7 boss and on the P3 sim. /autop3 help for commands, other route settings are shared with Auto Routes.
Settings
Class whose routes are used on the P3 sim, when your class can't be detected, or always with Manual Select.
Always use the Fallback Class routes, even when your class is detected in a real run.
Outline of the node.
Size relative to the node's trigger area.
Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.
Shrinks the top of an extruded shape. 1 makes a pyramid or cone.
Lifts the node off the ground.
Fill color. Set alpha to 0 for no fill.
Outline color. Set alpha to 0 for no outline.
Thickness of the outline in pixels.
Rotation speed in degrees per second. Negative spins the other way.
Makes the node gently breathe in size.
Scales the node's trigger area, and how big it's drawn so the two stay matched.
How tall the trigger area is, in blocks. Only changes detection, not how the node looks.
Give walk nodes their own look instead of the default style.
Outline of the node.
Size relative to the node's trigger area.
Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.
Shrinks the top of an extruded shape. 1 makes a pyramid or cone.
Lifts the node off the ground.
Fill color. Set alpha to 0 for no fill.
Outline color. Set alpha to 0 for no outline.
Thickness of the outline in pixels.
Rotation speed in degrees per second. Negative spins the other way.
Makes the node gently breathe in size.
Scales the node's trigger area, and how big it's drawn so the two stay matched.
How tall the trigger area is, in blocks. Only changes detection, not how the node looks.
Give jump nodes their own look instead of the default style.
Outline of the node.
Size relative to the node's trigger area.
Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.
Shrinks the top of an extruded shape. 1 makes a pyramid or cone.
Lifts the node off the ground.
Fill color. Set alpha to 0 for no fill.
Outline color. Set alpha to 0 for no outline.
Thickness of the outline in pixels.
Rotation speed in degrees per second. Negative spins the other way.
Makes the node gently breathe in size.
Scales the node's trigger area, and how big it's drawn so the two stay matched.
How tall the trigger area is, in blocks. Only changes detection, not how the node looks.
Give stop walk nodes their own look instead of the default style.
Outline of the node.
Size relative to the node's trigger area.
Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.
Shrinks the top of an extruded shape. 1 makes a pyramid or cone.
Lifts the node off the ground.
Fill color. Set alpha to 0 for no fill.
Outline color. Set alpha to 0 for no outline.
Thickness of the outline in pixels.
Rotation speed in degrees per second. Negative spins the other way.
Makes the node gently breathe in size.
Scales the node's trigger area, and how big it's drawn so the two stay matched.
How tall the trigger area is, in blocks. Only changes detection, not how the node looks.
Give command nodes their own look instead of the default style.
Outline of the node.
Size relative to the node's trigger area.
Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.
Shrinks the top of an extruded shape. 1 makes a pyramid or cone.
Lifts the node off the ground.
Fill color. Set alpha to 0 for no fill.
Outline color. Set alpha to 0 for no outline.
Thickness of the outline in pixels.
Rotation speed in degrees per second. Negative spins the other way.
Makes the node gently breathe in size.
Scales the node's trigger area, and how big it's drawn so the two stay matched.
How tall the trigger area is, in blocks. Only changes detection, not how the node looks.
Give rotate nodes their own look instead of the default style.
Outline of the node.
Size relative to the node's trigger area.
Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.
Shrinks the top of an extruded shape. 1 makes a pyramid or cone.
Lifts the node off the ground.
Fill color. Set alpha to 0 for no fill.
Outline color. Set alpha to 0 for no outline.
Thickness of the outline in pixels.
Rotation speed in degrees per second. Negative spins the other way.
Makes the node gently breathe in size.
Scales the node's trigger area, and how big it's drawn so the two stay matched.
How tall the trigger area is, in blocks. Only changes detection, not how the node looks.
Give use item nodes their own look instead of the default style.
Outline of the node.
Size relative to the node's trigger area.
Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.
Shrinks the top of an extruded shape. 1 makes a pyramid or cone.
Lifts the node off the ground.
Fill color. Set alpha to 0 for no fill.
Outline color. Set alpha to 0 for no outline.
Thickness of the outline in pixels.
Rotation speed in degrees per second. Negative spins the other way.
Makes the node gently breathe in size.
Scales the node's trigger area, and how big it's drawn so the two stay matched.
How tall the trigger area is, in blocks. Only changes detection, not how the node looks.
Give align nodes their own look instead of the default style.
Outline of the node.
Size relative to the node's trigger area.
Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.
Shrinks the top of an extruded shape. 1 makes a pyramid or cone.
Lifts the node off the ground.
Fill color. Set alpha to 0 for no fill.
Outline color. Set alpha to 0 for no outline.
Thickness of the outline in pixels.
Rotation speed in degrees per second. Negative spins the other way.
Makes the node gently breathe in size.
Scales the node's trigger area, and how big it's drawn so the two stay matched.
How tall the trigger area is, in blocks. Only changes detection, not how the node looks.
Give edge jump nodes their own look instead of the default style.
Outline of the node.
Size relative to the node's trigger area.
Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.
Shrinks the top of an extruded shape. 1 makes a pyramid or cone.
Lifts the node off the ground.
Fill color. Set alpha to 0 for no fill.
Outline color. Set alpha to 0 for no outline.
Thickness of the outline in pixels.
Rotation speed in degrees per second. Negative spins the other way.
Makes the node gently breathe in size.
Scales the node's trigger area, and how big it's drawn so the two stay matched.
How tall the trigger area is, in blocks. Only changes detection, not how the node looks.
Fill color. Set alpha to 0 for no fill.
Outline color. Set alpha to 0 for no outline.
Thickness of the outline in pixels.
Commands
All commands.autop3Aliases: .ap3Manage Auto P3 actions for your class
.autop3 etherwarp [awaitsecret] [radius] [silent] [chain] [priority]Add an etherwarp action
.autop3 walk [awaitsecret] [radius] [priority] [silent]Add a walk action
.autop3 dungeonbreaker [priority]Add a dungeon breaker nuker action (also: db, breaker)
.autop3 seethroughblock [priority]Add a see-through ghost block action (also: ghost)
.autop3 jump [awaitsecret] [radius] [priority]Add a jump action
.autop3 stopwalk [awaitsecret] [radius] [priority]Add a stop walking action (also: stop)
.autop3 align [awaitsecret] [radius] [priority]Add an action that aligns you to the center of the block
.autop3 stasis <duration> [priority]Add a midair block that freezes you when you pass through it and puts glass under you to stand on
.autop3 edgejump [awaitsecret] [radius] [priority]Add a ring that arms one auto jump at the next ledge you walk off (also: edge)
.autop3 command <message> [awaitsecret] [radius] [priority]Add a command action (also: cmd)
.autop3 rotate [awaitsecret] [radius] [priority]Add a rotate action
.autop3 useitemright [awaitsecret] [unsneak] [radius] [silent] [priority]Add a use item right click action (also: rightclick, useright)
.autop3 useitemleft [awaitsecret] [radius] [silent] [priority]Add a use item left click action (also: leftclick, useleft)
.autop3 remove [pick]Remove nearest action (also: delete, rm)
.autop3 removeallRemove all actions in the current room (also: clearroom)
.autop3 undo <id>Undo an action removal
.autop3 skipwaitSkip await for the action you're standing on (also: skip)
.autop3 chainShow etherwarp chain from nearest action
.autop3 chainmode <mode> [pick]Set how chains starting at the nearest etherwarp action are sent
.autop3 priority <priority> [pick]Set the priority of the nearest action, higher runs first when actions overlap
.autop3 silent [silent] [pick]Make the nearest etherwarp, walk or use item action silent (true/false, leave it out to flip it)
.autop3 awaitsecret <type> [pick]Make the nearest action wait for a secret (none to clear). A stasis unfreezes on the secret, at most 10s
.autop3 editmodeToggle edit mode to prevent actions from executing (also: edit, em)
.autop3 infoDisplay info about the nearest action