Pizza Client

Features

117 modules across 7 categories, and 19 commands

All modules

Dungeons / Auto Routes

Auto P3

Premium

Runs per-class routes in F7/M7 boss and on the P3 sim. /autop3 help for commands, other route settings are shared with Auto Routes.

Settings

Fallback Class

Class whose routes are used on the P3 sim, when your class can't be detected, or always with Manual Select.

Manual Select

Always use the Fallback Class routes, even when your class is detected in a real run.

Default Shape

Outline of the node.

Default Scale

Size relative to the node's trigger area.

1.00
Default Height

Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.

0.00
Default Taper

Shrinks the top of an extruded shape. 1 makes a pyramid or cone.

0.00
Default Y Offset

Lifts the node off the ground.

0.00
Default Fill

Fill color. Set alpha to 0 for no fill.

#000000
Default Outline

Outline color. Set alpha to 0 for no outline.

#00FFFF
Default Outline Width

Thickness of the outline in pixels.

2.00
Default Spin

Rotation speed in degrees per second. Negative spins the other way.

0
Default Pulse

Makes the node gently breathe in size.

Default Hitbox Width

Scales the node's trigger area, and how big it's drawn so the two stay matched.

1.00
Default Hitbox Height

How tall the trigger area is, in blocks. Only changes detection, not how the node looks.

1.00
Walk Custom Style

Give walk nodes their own look instead of the default style.

Walk Shape

Outline of the node.

Walk Scale

Size relative to the node's trigger area.

1.00
Walk Height

Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.

0.10
Walk Taper

Shrinks the top of an extruded shape. 1 makes a pyramid or cone.

0.10
Walk Y Offset

Lifts the node off the ground.

0.00
Walk Fill

Fill color. Set alpha to 0 for no fill.

#55FF88
Walk Outline

Outline color. Set alpha to 0 for no outline.

#55FF88
Walk Outline Width

Thickness of the outline in pixels.

2.00
Walk Spin

Rotation speed in degrees per second. Negative spins the other way.

0
Walk Pulse

Makes the node gently breathe in size.

Walk Hitbox Width

Scales the node's trigger area, and how big it's drawn so the two stay matched.

1.00
Walk Hitbox Height

How tall the trigger area is, in blocks. Only changes detection, not how the node looks.

1.00
Jump Custom Style

Give jump nodes their own look instead of the default style.

Jump Shape

Outline of the node.

Jump Scale

Size relative to the node's trigger area.

1.00
Jump Height

Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.

0.25
Jump Taper

Shrinks the top of an extruded shape. 1 makes a pyramid or cone.

0.00
Jump Y Offset

Lifts the node off the ground.

0.00
Jump Fill

Fill color. Set alpha to 0 for no fill.

#FFE055
Jump Outline

Outline color. Set alpha to 0 for no outline.

#FFE055
Jump Outline Width

Thickness of the outline in pixels.

2.00
Jump Spin

Rotation speed in degrees per second. Negative spins the other way.

0
Jump Pulse

Makes the node gently breathe in size.

Jump Hitbox Width

Scales the node's trigger area, and how big it's drawn so the two stay matched.

1.00
Jump Hitbox Height

How tall the trigger area is, in blocks. Only changes detection, not how the node looks.

1.00
Stop Walk Custom Style

Give stop walk nodes their own look instead of the default style.

Stop Walk Shape

Outline of the node.

Stop Walk Scale

Size relative to the node's trigger area.

1.00
Stop Walk Height

Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.

0.10
Stop Walk Taper

Shrinks the top of an extruded shape. 1 makes a pyramid or cone.

0.10
Stop Walk Y Offset

Lifts the node off the ground.

0.00
Stop Walk Fill

Fill color. Set alpha to 0 for no fill.

#FF4444
Stop Walk Outline

Outline color. Set alpha to 0 for no outline.

#E63636
Stop Walk Outline Width

Thickness of the outline in pixels.

2.00
Stop Walk Spin

Rotation speed in degrees per second. Negative spins the other way.

0
Stop Walk Pulse

Makes the node gently breathe in size.

Stop Walk Hitbox Width

Scales the node's trigger area, and how big it's drawn so the two stay matched.

1.00
Stop Walk Hitbox Height

How tall the trigger area is, in blocks. Only changes detection, not how the node looks.

1.00
Command Custom Style

Give command nodes their own look instead of the default style.

Command Shape

Outline of the node.

Command Scale

Size relative to the node's trigger area.

1.10
Command Height

Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.

0.10
Command Taper

Shrinks the top of an extruded shape. 1 makes a pyramid or cone.

0.00
Command Y Offset

Lifts the node off the ground.

0.00
Command Fill

Fill color. Set alpha to 0 for no fill.

#E0E0E0
Command Outline

Outline color. Set alpha to 0 for no outline.

#FFFFFF
Command Outline Width

Thickness of the outline in pixels.

2.00
Command Spin

Rotation speed in degrees per second. Negative spins the other way.

0
Command Pulse

Makes the node gently breathe in size.

Command Hitbox Width

Scales the node's trigger area, and how big it's drawn so the two stay matched.

1.00
Command Hitbox Height

How tall the trigger area is, in blocks. Only changes detection, not how the node looks.

1.00
Rotate Custom Style

Give rotate nodes their own look instead of the default style.

Rotate Shape

Outline of the node.

Rotate Scale

Size relative to the node's trigger area.

1.00
Rotate Height

Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.

0.20
Rotate Taper

Shrinks the top of an extruded shape. 1 makes a pyramid or cone.

0.00
Rotate Y Offset

Lifts the node off the ground.

0.00
Rotate Fill

Fill color. Set alpha to 0 for no fill.

#4499FF
Rotate Outline

Outline color. Set alpha to 0 for no outline.

#4499FF
Rotate Outline Width

Thickness of the outline in pixels.

2.00
Rotate Spin

Rotation speed in degrees per second. Negative spins the other way.

0
Rotate Pulse

Makes the node gently breathe in size.

Rotate Hitbox Width

Scales the node's trigger area, and how big it's drawn so the two stay matched.

1.00
Rotate Hitbox Height

How tall the trigger area is, in blocks. Only changes detection, not how the node looks.

1.00
Use Item Custom Style

Give use item nodes their own look instead of the default style.

Use Item Shape

Outline of the node.

Use Item Scale

Size relative to the node's trigger area.

1.00
Use Item Height

Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.

0.30
Use Item Taper

Shrinks the top of an extruded shape. 1 makes a pyramid or cone.

0.00
Use Item Y Offset

Lifts the node off the ground.

0.00
Use Item Fill

Fill color. Set alpha to 0 for no fill.

#FF66CC
Use Item Outline

Outline color. Set alpha to 0 for no outline.

#FF66CC
Use Item Outline Width

Thickness of the outline in pixels.

2.00
Use Item Spin

Rotation speed in degrees per second. Negative spins the other way.

0
Use Item Pulse

Makes the node gently breathe in size.

Use Item Hitbox Width

Scales the node's trigger area, and how big it's drawn so the two stay matched.

1.00
Use Item Hitbox Height

How tall the trigger area is, in blocks. Only changes detection, not how the node looks.

1.00
Align Custom Style

Give align nodes their own look instead of the default style.

Align Shape

Outline of the node.

Align Scale

Size relative to the node's trigger area.

1.00
Align Height

Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.

0.30
Align Taper

Shrinks the top of an extruded shape. 1 makes a pyramid or cone.

0.00
Align Y Offset

Lifts the node off the ground.

0.00
Align Fill

Fill color. Set alpha to 0 for no fill.

#106825
Align Outline

Outline color. Set alpha to 0 for no outline.

#0B3F06
Align Outline Width

Thickness of the outline in pixels.

2.00
Align Spin

Rotation speed in degrees per second. Negative spins the other way.

0
Align Pulse

Makes the node gently breathe in size.

Align Hitbox Width

Scales the node's trigger area, and how big it's drawn so the two stay matched.

1.00
Align Hitbox Height

How tall the trigger area is, in blocks. Only changes detection, not how the node looks.

1.00
Edge Jump Custom Style

Give edge jump nodes their own look instead of the default style.

Edge Jump Shape

Outline of the node.

Edge Jump Scale

Size relative to the node's trigger area.

1.00
Edge Jump Height

Extrudes the shape upwards into a prism. 0 keeps it flat on the ground.

0.25
Edge Jump Taper

Shrinks the top of an extruded shape. 1 makes a pyramid or cone.

0.00
Edge Jump Y Offset

Lifts the node off the ground.

0.00
Edge Jump Fill

Fill color. Set alpha to 0 for no fill.

#FFA033
Edge Jump Outline

Outline color. Set alpha to 0 for no outline.

#FFA033
Edge Jump Outline Width

Thickness of the outline in pixels.

2.00
Edge Jump Spin

Rotation speed in degrees per second. Negative spins the other way.

0
Edge Jump Pulse

Makes the node gently breathe in size.

Edge Jump Hitbox Width

Scales the node's trigger area, and how big it's drawn so the two stay matched.

1.00
Edge Jump Hitbox Height

How tall the trigger area is, in blocks. Only changes detection, not how the node looks.

1.00
Breaker Fill

Fill color. Set alpha to 0 for no fill.

#FF3333
Breaker Outline

Outline color. Set alpha to 0 for no outline.

#FF3333
Breaker Outline Width

Thickness of the outline in pixels.

3.00

Commands

All commands
.autop3Aliases: .ap3

Manage Auto P3 actions for your class

  • .autop3 etherwarp [awaitsecret] [radius] [silent] [chain] [priority]

    Add an etherwarp action

  • .autop3 walk [awaitsecret] [radius] [priority] [silent]

    Add a walk action

  • .autop3 dungeonbreaker [priority]

    Add a dungeon breaker nuker action (also: db, breaker)

  • .autop3 seethroughblock [priority]

    Add a see-through ghost block action (also: ghost)

  • .autop3 jump [awaitsecret] [radius] [priority]

    Add a jump action

  • .autop3 stopwalk [awaitsecret] [radius] [priority]

    Add a stop walking action (also: stop)

  • .autop3 align [awaitsecret] [radius] [priority]

    Add an action that aligns you to the center of the block

  • .autop3 stasis <duration> [priority]

    Add a midair block that freezes you when you pass through it and puts glass under you to stand on

  • .autop3 edgejump [awaitsecret] [radius] [priority]

    Add a ring that arms one auto jump at the next ledge you walk off (also: edge)

  • .autop3 command <message> [awaitsecret] [radius] [priority]

    Add a command action (also: cmd)

  • .autop3 rotate [awaitsecret] [radius] [priority]

    Add a rotate action

  • .autop3 useitemright [awaitsecret] [unsneak] [radius] [silent] [priority]

    Add a use item right click action (also: rightclick, useright)

  • .autop3 useitemleft [awaitsecret] [radius] [silent] [priority]

    Add a use item left click action (also: leftclick, useleft)

  • .autop3 remove [pick]

    Remove nearest action (also: delete, rm)

  • .autop3 removeall

    Remove all actions in the current room (also: clearroom)

  • .autop3 undo <id>

    Undo an action removal

  • .autop3 skipwait

    Skip await for the action you're standing on (also: skip)

  • .autop3 chain

    Show etherwarp chain from nearest action

  • .autop3 chainmode <mode> [pick]

    Set how chains starting at the nearest etherwarp action are sent

  • .autop3 priority <priority> [pick]

    Set the priority of the nearest action, higher runs first when actions overlap

  • .autop3 silent [silent] [pick]

    Make the nearest etherwarp, walk or use item action silent (true/false, leave it out to flip it)

  • .autop3 awaitsecret <type> [pick]

    Make the nearest action wait for a secret (none to clear). A stasis unfreezes on the secret, at most 10s

  • .autop3 editmode

    Toggle edit mode to prevent actions from executing (also: edit, em)

  • .autop3 info

    Display info about the nearest action